TKB farms inactive players, builds your villages, trains troops, supplies resources between them, and watches everything — 24/7, invisibly, while you sleep. Zero extra game requests, zero DOM clicks. Just results. It's in early test mode right now — and the core is already live and working.
From auto-farming inactive players to building, training and cross-village supply — TKB handles the grind so you can focus on what actually matters.
Sweeps the map for inactive (“grey”) players, scouts them, and raids the undefended ones around the clock. Anything that fights back is auto-disabled. Per-village armies, re-attack cooldowns, and full loot statistics.
Define your building plan once — TKB drains it to in-game builds automatically, respecting resource costs and slot constraints. Free instant-finishes (≤ 5 min) are grabbed the moment they appear.
Trains any unit in randomly-sized batches on a human-like interval — barracks, stable, workshop and the great variants. Plan smithy upgrades and keep your queues topped up without overspending resources.
Keep any village stocked — by percentage, fixed rate, target amount, or its build-queue cost. Merchants ship in rounded, multi-resource batches to avoid patterns. One-time bulk transfers move an exact amount on demand.
Sends your hero on adventures automatically and tracks everything live — health, XP, adventure points and attribute distribution (strength, attack, defense, resources).
Get a Telegram message the instant an attack is incoming, or when a village is about to overflow or run dry. Alerts repeat until you acknowledge them — and there is no bot token to set up, just connect your chat in three steps.
Pulls every in-game report — battles, scouting, trades and raids — into the dashboard with full troop and loot detail, plus the scouted defences of each farm.
One map sweep lists every unoccupied oasis with the animals guarding it, and every 15c / 9c cropper with the oases it could annex — all sorted by distance from your villages.
Wood, clay, iron, and crop for every village — updated to the second from the game's own API. Production rates, fill times, warehouse capacity — all live.
Every troop type at home, in movements, or returning — pushed instantly via the game WebSocket. See incoming attacks the moment they appear on the server.
TKB reads the world's own rules and never schedules a raid that would land during the night truce — so a send is never wasted on a window the game would reject.
Reads only traffic the game already sends — no extra requests, no DOM clicks. Every action runs on randomized, jittered, human-paced timing, with active / reduced / off hours you paint for each hour of the day.
Real screenshots from a live game session. Village names and account details censored.
Overview1/8Every village at a glance — live resources and production, with the bot's farming raids flying out and returning in real time.
No browser extensions. No proxies. No third-party accounts. Just install and go.
Run the lightweight TKB agent on your own machine — Windows, macOS, Linux, or a server over SSH — and paste in your license key. The agent is the only thing that ever talks to the game, from your IP, not ours.
Open your dashboard and set it up: pick your farms and attacker villages, your build plan, supply rules, training and the activity schedule — then press Start.
Raids fly out, buildings go up, troops train, and resources flow between villages around the clock. TKB handles the grind while you focus on strategy.
TKB reads the network traffic your browser already receives — it makes zero extra requests just to scrape your game state. When it does act (farming, building, training, dispatching merchants), every action is wrapped in randomized, human-like delays and jitter, and only runs during the active hours you set — so your traffic pattern stays close to a real, active player's.
The agent runs on your own machine and is the only part of TKB that ever contacts the game — every request to Travian leaves from your IP, never from our servers.
Practical guides on building order, resource management, oasis farming and growing your account faster.
A complete guide to the three playable tribes in Travian: Kingdoms — the strengths of Romans, Teutons and Gauls, and every unit each one trains, from infantry and cavalry to rams, catapults and settlers.
Read →A proven early-game building order for Travian: Kingdoms — what to build first in your capital, how to balance resource fields, and where automation saves you hours of clicking.
Read →How to keep every village stocked in Travian: Kingdoms — merchant routes, supply rules, and how to balance wood, clay, iron and crop across an expanding empire without micromanaging.
Read →Everything you need to know about TKB before joining.
TKB – Travian Kingdoms Bot is an automation and monitoring tool for Travian: Kingdoms (kingdoms.com). It runs a headless Chromium browser in the background, reads the game's own network traffic — HTTP API responses and WebSocket frames — and displays everything in a real-time React dashboard. It also automates repetitive tasks: building queues, resource supply between villages, and more.
TKB runs a whole stack of recurring tasks, each on its own human-like, jittered schedule: (1) Auto-farming — it scans the map for inactive (“grey”) players, scouts them, and raids the undefended ones, automatically disabling any target that fights back. (2) Building — it drains your virtual build plan to in-game construction and grabs free instant-finishes. (3) Troop training — it trains units in randomly-sized batches across barracks, stable and workshop. (4) Resource supply — it dispatches merchants between villages to hit your stock levels, plus one-time bulk transfers. (5) Hero — it sends your hero on adventures on its own. (6) Reports — it pulls your battle, scouting and trade reports into the dashboard. On top of that: oasis & cropper map scans, the daily free card game, and Telegram alerts. An activity scheduler limits all of it to the hours you would normally play.
TKB is designed to be as low-profile as possible. It makes no extra network requests beyond what a real browser session generates, never simulates DOM clicks or keyboard input beyond necessary game interactions, and uses randomized human-like timing for all operations — including variable gaps between actions and jitter on every task interval. However, no automated tool is completely risk-free. Use at your own discretion.
Resources (wood, clay, iron, crop) per village with production rates and fill times; home army composition per village; all troop movements in flight with arrival times; hero stats (health, XP, adventure points, attributes); building levels and active construction queue; merchant availability and active trades; oasis locations with bonus resources and animal counts; 15c/9c croppers; your in-game reports (battles, scouting, trades, raids) with full detail; and per-farm raiding statistics — loot, losses and net gain over time.
Yes — but its combat side is built around farming, not war. TKB trains troops and sends raids, and its farming engine scans for inactive (“grey”) players, scouts them, and raids only the undefended ones, backing off the instant a target defends itself. It does not coordinate offensives against active players or run wars for you. The goal is a strong, well-supplied economy that farms inactive neighbours safely.
No. TKB is a proprietary application. The source code is not publicly available.
TKB is currently in early test mode — the first features are already live and working. If you'd like to be one of the first to try it, message me directly on Discord (username traviankingdomsbot) and I'll get you set up.
TKB is up and running in early test mode and the first features already work. Want to be one of the first to try it? Message me directly on Discord and I'll get you set up.
Test mode means it's free to try — expect rough edges and frequent updates.
Questions, feedback, or found a bug? Message me directly on Discord — just add me by my username: